When in game, moving around makes those shapes move, possibly corresponding player character’s animations. That’s where experience helps, so I was able to come up with theoriesīy just observing how the bug looks visually: That said, this issue could really be anything. Since it allows me to instantly and reliably tap into game’s rendering code without any game specific hacking. Having a minimal d3d9.dll wrapper is excellent for prototyping, Specific to D3D, I aided myself with DirectX Wrappersįrom Elisha Riedlinger. Step one to figuring out such issues is of course attaching a debugger. However, we want to know what exactly went wrong, so those aren’t enough – armed with a debugger andĪ virtual machine, I can proceed to figuring this issue out. While these might suffice for casual play, neither of these workarounds address the root cause of the issue. Also, having to always run the game through – given PIX is used to collect data, it might introduce additional overhead.
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